Mr. Welch Fixes D&D's Exploration Problem With the Help of Rod Serling and Lobo

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Fifth edition has a serious problem with the exploration aspect of adventuring. It's too easy, it's not a challenge and it's boring. It's the bain of DMs everywhere who can't make a challenging module as traps are not a threat thanks to the ability to spot them automatically by characters who can negate them with just minor build choices. Well no more. Time to make Grimtooth relevant again and finally fix exploration in all of its aspects.
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