During the 16-bit generation developers started to use a variety of techniques to create in-game graphics, one of them being hand-drawn animation. In this episode the development process behind Aladdin for the Mega-Drive, Earthworm Jim and The Lion King and how they were able to leverage the craftsmanship of traditionally trained animators.
Huge thanks to Ken Horowitz from Sega-16.com for his awesome book "Playing at the Next Level: A History of American Sega Games"
///Support the channel:
All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: https://www.patreon.com/strafefox
Narration by Steven Kelly
https://www.youtube.com/user/StevenMKelly
//Music and Sources
For the complete track-listing with time-codes skip to the end of the video
Sources used for this video are also listed there.
Huge thanks to Ken Horowitz from Sega-16.com for his awesome book "Playing at the Next Level: A History of American Sega Games"
///Support the channel:
All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: https://www.patreon.com/strafefox
Narration by Steven Kelly
https://www.youtube.com/user/StevenMKelly
//Music and Sources
For the complete track-listing with time-codes skip to the end of the video
Sources used for this video are also listed there.
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